Professions

In addition to the skill system, characters can learn from 1 to 4 individual professions. Characters can gain profession points (PPS) by raising a skill called 'Profession', whose cost is equal to that of Hitpoints. At level 20, every character acquires this skill. All non arch classes can raise this skill to 50, Arches can raise it to 100.

Characters can subsequently spend their PPS by doing an apprenticeship with a teacher either to learn a new profession, or to increase their knowledge of a profession they have already begun to master. Learning or improving a profession will require the character to pay for his studies in gold.

Athlete
Also reduces endurance cost of fast mode by up to 66%.

Alchemist
{ | class="article-table" ! !Learn Cost !Improve Cost !Max Base
 * Profession Points
 * 10
 * 10
 * 50
 * Gold Cost
 * }
 * Gold Cost
 * }
 * }
 * }
 * }

Miner
Increases find amount of silver/gold by 10% per PPS, reduced endurance cost (by PPS*4%).

Does not increase frequency of finding.

Mercenary
PPS * 2% more military points from military missions, also gets paid for doing them.

Trader
Discounts items bought from shops. Increased gold received from selling at shops.

Thief
Gets +2 to stealth for each PPS, will remain invisible even when next to another character when walking or idle. A PK thief can steal from another PK within level limits.

Assassin
Gets fighting bonus when attacking an enemy from the side/behind (+1 to attack per PPS) Gets vastly increased to-hit probability and damage when attacking an idle enemy from behind (backstab, +3 attack per PPS, +5 damage per PPS)

Master of Dark
Gets +0.5 per PPS to all main attribute mods from 18:00 to 6:00.

Cannot be learned by someone knowing 'Master of Light'.

Master of Light
Gets +0.5 per PPS to all main attribute mods from 6:00 to 18:00.

Cannot be learned by someone knowing 'Master of Dark'.

Clan Master
{ | class="article-table" ! !Learn Cost !Improve Cost !Max Base base cost 6, maxes at 30
 * Profession Points
 * Gold Cost
 * }
 * Gold Cost
 * }
 * Gold Cost
 * }
 * }
 * }
 * }
 * }

+PPS on all base stats in clan-catacombs and spawners

Demon Hunter
base cost 6, maxes at 30: Expensive, costing 1k per profession point Demon Hunters get +1 WIAS mod (same as CW in spawns, stacks with LW/DW) per point, in the following demonic areas:

Earth Pents Fire Pents Ice Pents Hell Pents Teufelheim Earth Underground Fire Underground Ice Underground Furthermore, a master Demon Hunter regenerates 1 endurance per demon kill.

Tunnel Explorer
base cost 6, maxes at 30 A Tunnel Explorer is specialized in the traversal of the Long Tunnel, gaining +5 speed per PPS when in the area. Additionally, you will get a 1-2.5% chance to regen 1hp for every creeper you kill (chance based on PPS). Additionally, A master Tunnel Explorer, at level 100 or higher, will get +1 WIAS mod in Tunnels for each tunnel 90+ they have completed 10(5 now?) times.