FAQ

The Governor won't offer me penting missions
You have to say the level of mission you want. Saying "penting" will bring up nothing.

To Silver or Gild an Item
Take the highest stat on the item, add one and multiply by 100. That's the amount you need. Items must be Silvered in order to be Gilded. All stats on item are raised by +1 by Silvering, and again +1 by Gilding. You Silver/Gild an item by USING THE ITEM ON THE PILE OF SU or GU. Be aware that raising stats on a item may make it unusable by you.

Mining for SU/GU  You get silver units and gold units from the Mines north of Aston or in Grimroot. (Or buy them from other players)  There are mine levels from 10 to 120 with each level having  guardian silver golems of that level. These Golems are hard to kill. The gold golems in the last 1/4 of each mine level are tougher still. Being a Master Miner increases the amount of SU or GU you find on each occasion (miners are more skilled at refining the ore) It does not change your chances of finding SU or GU. You dig by Shift  L Click on a pile of rocks. Beware! you will uncover Golems as you dig. You may safely lag out deep in mines as only corridor golems respawn  Do not die in mines as it can often take more than 30 min to dig to and find the body.

Ruby Weapons
are special, they have two magical enhancements which can go up to +20. You get them by doing Favors for Ruby when you meet her while out exploring. You must do at least 2 Favors (there are 10) then you can claim a weapon from Ruby at her house in Aston (Next to Kelly). Once a weapon is claimed the Favors reset and you can do them again. The weapon will always be useable by you which may limit the stats on it according to your current level. When you level up, go do the favors again and claim a better weapon.

Go to Ruby Page

Military Ranks
See this page.

Which Way is NORTH
By convention and according to Ishtar  NORTH is always the TOP CENTER of your screen 

HOWEVER

Because the maps are rotated 45� in game, this makes one corner of the map as shown on some maps North, and the N/S axis is always the diagonal of the tile square displayed when you look at the ground in game no matter where you are in Astonia.

How do I Solve Pents and other Pent Matters
By touching them... Actually the process is a semi random one. When Pents reset after a solve a random number is generated. As each pent is touched it becomes "Active" and the count of active pents is displayed in a chat window message for the player who touched it. When that count equals the random number then Pents Solve, bonuses are awarded and the player touching the last pent gets extra experience. The process then repeats. The random number can be more than the total # of pents in the area ( It varies according to how many players are penting the area) In that case when all pents have been touched they reset without a solve and the count goes on.

Each time Pents solves the training power of the demons is increased. Demon strength is based first on level and then modified by training power.

Training power does not change the Exp gained for a kill.

'''Touching 5 pents of the same color in a row gives a combo bonus(and reduces training power) on the sixth pent touched. '''

Pent colors only change after someone gets 5 in a row

'''A Lucky pent is just Lucky... gives you extra exp.'''

Character Shortcuts
Have you ever wanted to change characters quickly, here's how to make icons for your Alts on your desktop.

1) Make a copy of your desktop shortcut for Astonia3 &  rename the shortcut to your character name.

2) Right click on the shortcut and choose properties. Look at the line that�s says TARGET it should look something like this example enclosed in quotes, yours may be slightly different :-

"C:\Program Files\Astonia 3\moac.exe"

Do not change your Target line inside the quotes but add  -x -b -u NxxxxxN -p PxxxxxP to it outside of the quotes Where NxxxxxN is your character name and PxxxxxP is your account password, our example skipping the loading sequence and using the secondary connection would look like this,:-

"C:\Program Files\Astonia 3\moac.exe" -x -b -u NxxxxxN -p PxxxxxP

Switches Available and their Function. *  =  required

- u         *    Name of Alt you wish to play

- p              *    Your Password

- x                           This skips the loading sequence

- b                           Use first backup connection

- c                           Use second backup connection

( if -b and -c are omitted default primary connection is used)

-w                                   Windowed Mode  

When can I sell Reskin this Stone.
To sell Reskin a Stone  you need to be of  high enough level. If you are not Reskin will say that he cannot pay you right now.

EStone.......Lvl 10...........375g

FStone.......Lvl 30...........750g

IStone........Lvl 60..........1250g

HStone.......Lvl 80...........1750g

Flowers, berries & shrooms have level requirements too, So if Reskin tells you he cannot pay right now, he's not broke, he's being polite, and letting you know you need to be a higher level to sell that item. Reskin will only buy one of each item from you.

How do Welds Work?
You weld equipment at a welding shrine in the Random Dungeons.

A weld shrine when you touch it will randomly take 1 stat from a  piece of equipment you are wearing and move it to another  piece of equipment you are wearing.

To avoid letting the random move go to the wrong piece of equipment, only be wearing the two items you wish to weld when you touch the shrine. Items in inventory are safe. Remembering that like will not weld to like you can force the direction of a weld using Orbs, See examples below.

ForceWeld Example 1
(1 stat controlling direction)

If you have a creepers Imm Belt and a LF Ring and you wish to force the weld to go to the Ring you would place a LF orb on the belt. That LF orb on the belt prevents the LF stat from the ring moving to the belt so the Imm has to move to ring. You may have to touch shrine more than once to get this to work.

ForceWeld Example 2
(1 stat onto a 2 stat item)

For a two stat item you would need 2 orbs to force the weld. E.G. Ring LF & Imm,  &   Cape MS,   Put LF & Imm orbs on cape, this forces MS to go to ring  You might have to click several times to get a force weld to work as the shrine may still try to do the blocked welds and fail.

ForceWeld Example 3
( 2 stat onto a 1 stat item, requires 2 welds)

Ring LF & Imm,  &   Cape MS,

Weld 1:    Put MS orb on Ring and weld  Either LF OR IMM will move to cape.

Weld 2:    Re orb Ring with whichever stat moved to cape on the first weld, Reweld forcing 3rd stat to cape.

What happens when I  /Complain
When you /complain  your complaint is stored in a logfile along with the '''LAST 80 LINES OF YOUR CHAT BUFFER. '''(this is why it's important to complain immediately)

A Staffer cannot see this logfile (Thus a complaint about a Staffer is confidential), The log files are reviewed each morning by one of the Gods. Action is taken and Karma is awarded as appropriate and a single /complain may result in Karma to more than one char (including the person making the /complain)  depending on what is seen in the log file of the chat buffer.

Because a God has seen exactly what was said there is very little chance of appeal. The identity of the complainer is kept confidential and decisions are made on the actual chat log, not the He said <-> She said accusations that are common afterwards.

What are Clubs
'''Any player can found a Club at the Clubmaster. A Club costs 10,000g per week to maintain. The first payment is due immediately. If a payment is missed, the Club gets deleted, any funds in club account are lost. Each Club has a bank account. Any member can deposit money into the Club account and see the balance. Only the founder can withdraw money. '''

Each club will have a name and a number. This info will be visible in your char description, Inappropriate names are not permitted. There are no colors for clubs. There can be a very large number of clubs. Because of how character data is stored you cannot be a member of both a club and a clan. You can also only be a member of 1 club.

Clubs may not form alliances, raid, or set relationships with other clubs or clans... a clubs primary function is as a private chat channel for friends.

While the club channel is private and not visible to other players/staff, and you are free to speak in a language other than English, be aware that /complain still works there and if another club member finds your language offensive or insulting they can /complain you and you will be punished as the Gods see fit.

Club members can fight in a spawner but their status there will be the same as an unclanned player and as such their attacks will also hurt ALL club members their own club included. ( I.E.  lifespan as a club member in a spawn will be very brief )

<p style="text-align: LEFT;"> Clubs have three ranks: Founder ( this rank cannot be assigned to other members and the founder cannot be fired ) Leader (can accept new members) Member (no rights) Each Club gets his own private chat channel (/c13).

<p style="text-align: LEFT;">Public chat about Clubs, membership, invitations, etc will be allowed on /c5 Clubmaster commands:   ( be careful of the : at the end of each one) accept: join: rank: fire: deposit: withdraw: (Founder only)

How Much Bless do I Really Need
<p style="text-align: LEFT;">The function of bless is to raise the mods on Wis, Int, Agil, Str. This in turn causes all other stats (including Bless) to raise. The amount added to the 4 Attributes by bless = bless mod / 4 .When you bless someone else your blessed bless mod is used. When you bless yourself however it is the unblessed bless mod that is used as at that point you are unblessed.

<p style="text-align: LEFT;">The max each attribute can be raised by bless = half it's base. So the first step is to see which of

<p style="text-align: LEFT;">Wis, Int, Agil, Str. has the highest base..... lets say the highest base is 36.... take half that ... =18 this is how many bless bonus points you need,  x4 = 72 which is the bless mod needed to give that amount of bonus

<p style="text-align: LEFT;">You will note that  reducing the equation gives  Bless Mod Needed = 2x Attribute Base ( Use the highest one)

LAG
<p style="text-align: LEFT;">Lag is a fact of life on the internet and ALL internet based games suffer from it. Lag cannot be reduced to zero.

<p style="text-align: LEFT;">A little background on how the game works will help you understand. When you click on your screen to initiate some action the client software sends a message to Intents servers saying Char X wants to do this. The servers in turn look at all the commands received and send a message back to the client saying change your display to this. The changes reflect all the actions of the other players as well as you and the appearance of your screen changes. The interval from sending to receiving the message is LAG... the time between clicking on the ground and the red cross appearing and you starting to move. This time is primarily a function of the quality of the connection between you and Intents servers. Having a DSL line as your feed may have little effect on it as your DSL speed is only good for the first hop.... you to your ISP. There may be 10 or even 20-30 hops between you and intent (Typically I get 26) and if any one of them is congested or slow you get increased lag. When a major event or disaster is occurring lag is always worse as the Internet becomes much busier at those times.

<p align="LEFT">

<p style="text-align: LEFT;">You can attempt to reduce LAG by changing the server connection, or even just logging off the game and back on.

<p style="text-align: LEFT;">Other much less frequent causes of lag are you running other programs while playing, or one of intents servers becoming overloaded ( by a LQ with too many people in it for instance....  that is why we limit level ranges  to keep the numbers down). The former you can deal with the latter you cannot do anything about

<h2 align="LEFT" style="font-weight: normal">Speed breaks Quick rundown

Fast mode: 66, 118, 180, 258, 354

Normal mode: 62, 100, 146, 198, 260, 338

Details

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